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24 juli 2007
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Onlangs nam wired een interview af met Eiji Aonuma, bedenker en hoofduitvoerder van The Legend of Zelda: Phantom Hourglass. De beste man doet onder andere interessante uitspraken over de stijl van Twilight Princess (Wii) en allerlei uitlatingen over PH, de officiële opvolger van The Wind Waker (ik kan het maar niet vaak genoeg zeggen!).
WN: Phantom Hourglass is a very funny game, as opposed to Twilight Princess. Was that a conscious decision to balance out Twilight Princess's serious nature?
EA: It's not as though there was a conscious decision to make the story lighter and the characters more funny. But because the graphics are toon-shaded, to have a really dark story with this big-eyed, toon-shaded Link running around just wouldn't fit. But there are still those really strong bosses and more serious storyline in Phantom Hourglass. So there is a balance. It's not all just light and humorous. In contrast, Twilight Princess, it's not as though we wanted to create something dark. But in that realistic environment, it just wouldn't have matched very well. And I personally wanted to implement more humor into Twilight Princess.
WN: Were there any "upending the tea table" moments with Miyamoto, this time [referring to Miyamoto's notoriety for telling a team they have to go back to the drawing board on a nearly-finished project]?
EA: This is a first for the Zelda franchise, but Miyamoto actually didn't "upend the tea table" even once. I was really surprised. After we were almost done with the game, Miyamoto played it. I was bracing myself for the worst, but instead he said, "This is good!" And I was like: "...wha?" And it was probably because, for the four months prior, I myself had been upending various smaller tea tables.

Lees het gehele interview hier onder op wired.com
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